First virtual world
|
The first virtual world was created in 1974. And this story is worthy of a film adaptation. It has it all - Silicon Valley, a wise mentor, three high school students and cool ideas. The Maze was created by high school student Greg Thompson as an experiment for NASA. After going to MIT, Greg and 2 classmates refined the maze into a game. Players took on the role of a flying eye, an avatar, and moved through the maze, moving forward, backward, or rotating 90 degrees to the left or right. The goal was simple: find and shoot the enemy. If you hit an enemy, you got 10 points and he lost five. The game came with a map, the ability to look around corners, cheats, mods, a map editor, AI bots, and even streaming for viewers. Maze War was played over the Arpanet, the prototype of the Internet, between universities. The game went viral. Maze War was way ahead of its time and was the first in many ways. The first real-time online multiplayer game. The first three-dimensional virtual reality game. More importantly, the creation of Maze War is the reason why no one can claim ownership of the rights to the invention of multiplayer three-dimensional cyberspace.

Player Ted Koehler's story (link to picture below) - "Here is a cartoon I drew when MazeWar was new at PARC. I think the cartoon was from 1980. Harold Hall was the new head of the Systems Science Lab, SSL. He often came looking for people that he did not know. LRG is the Learning Research Group, and I and Bob Flegal were in it. I think he actually did pop in and say he was looking for Bob Flegal when one of us was playing MazeWar. I immediately drew this cartoon and posted it on the wall."
Хронология
1973 Steve Colley and Howard Palmer participated in the NASA work-study program in high school and created the Maze on the Imlac PDS-1 computer..
1974 Greg Thompson, enrolled at MIT, takes Maze with him and, with Dave Lebling, creates the online game Maze.
Autumn 1976 Greg Thompson, Mark Horowitz and George Woltman present a hardware version of the Maze game in MIT's digital design class.
1975 (1976-1977) Jim Guyton rewrote the Imlac version of Maze for the Xerox Alto and Star personal computer raster displays, renaming it Maze War and adding a mini-map to the bottom of the main display.
1986 Apple has released a redesigned version of Maze War+ on the Mac to show off the new networking features.
1987 Xanth Software released MIDI Maze War on the Atari ST.
1993 Callisto Corporation has released Super Maze Wars, a more sophisticated and colorful version for the Mac.
Early 90s Maze War, reworked into a Faceball 2000 game, appeared on the Game Boy.
Made on
Tilda